
The mode features its own achievements that give players portrait rewards. Raynor, Kerrigan, and Artanis are free regardless of level.

With the implementation of StarCraft II 's free to play system, each commander will be free up until level 5, at which point players must purchase the commander to be able to level them past that level. Each day you can earn 10000 bonus experience with the first victory of the day for one commander. As each commander levels, they will unlock additional units to call forth into battle as well as upgrades to existing abilities or traits. Upon completion of a mission, a commander will gain experience-the harder the difficulty setting, the greater the level of experience gained. Commanders will be able to be selected randomly, but with no experience boost for doing so.ĭifficulty can be adjusted in the mode, and a matchmaking system is utilized.Įach commander gains experience independently. Which missions are played can be chosen or randomly determined for bonus experience, and the computer opponent will utilize different strategies in each mission. New abilities and units are unlocked as one progresses through the mode, along with gaining experience.


Players are able to battle through a series of special scenarios together, leveling up their commanders’ capabilities as they progress. In Co-op Missions, players take on the role of various commanders from the StarCraft universe, each of them possessing unique abilities and upgrades and bestows special bonuses on their armies.
